Table of Contents

We also live in our dreams, we do not live only by day. Sometimes we accomplish our greatest deeds in dreams. — **Carl Jung


81cxOWQj4DL.AC_UF894,1000_QL80.jpg


Overview


In the modern world, there are few experiences that are as common and compelling to all of us as the dream. The questions of why we dream and what these dreams import have been foundational questions for many cultural narratives.

These objects, concepts, characters, etc are mixed and matched endlessly to produce the dreamscapes the players encounter. Entities of varying levels of power are mixed within this world and are encounterable in a variety of dreamscapes.

Dream Theory as a Design Element


61hq4xLYNVL.AC_UF1000,1000_QL80.jpg

The cosmic and physical order of Elsewhere is manifestation of contemporary dream theory, largely influenced by the work of Carl Jung, Sigmund Freud, Ann Faraday, etc. Their theories about why we dream and the meaning of the common experiences and symbols found in dreams inform Elsewhere’s internal logic. Much of Elsewhere’s physical territory and laws of metaphysics are a mapping of Jung’s theory of the Psyche, while the conflicts and quests of Elsewhere’s denizen—including the players—give form to manifold theories about dreams as vehicles for the realization of the self.

Caveat - It’s important to note that this inspiration does not derive from any perceived accuracy of these theorists’ works, in fact much of their philosophy has been discounted or abandoned by modern psychology and psychotherapy. But their theories of self and dream are narratively compelling even if they lack in veracity.

Common Dream Theories


Inspirational Media